IRL Shooter: Interview with Patient Zero's live action zombie masters
By Loz Blain
August 14, 2013
"There was a full team of farmyard animals came through, and they murdered everything they saw." Meet Dave Leadbetter and Drew Hobbs of IRL Shooter, an Australian company that's blurring the boundaries between video games, live action role playing and laser tag. In 2012 these guys launched Patient Zero, a story-driven real life zombie shooter game in an outer suburb of Melbourne. Gizmag caught up with the pair as they prepare to bring the show to Sydney and beyond in 2014. (Editor's note: contains strong language.)
Patient Zero: Melbourne (Photo: Vinnie Lum, PhotoLuminessence)Patient Zero: Melbourne (Photo: Vinnie Lum, PhotoLuminessence)Patient Zero: Melbourne (Photo: Vinnie Lum, PhotoLuminessence)Patient Zero: Melbourne (Photo: Vinnie Lum, PhotoLuminessence)View all
Back in 1982, the pinnacle of gaming as I recall it was Nintendo's dual-screen, folding Donkey Kong Game & Watch. As Mario, your motivation was clear: dodge barrels to save the girl from a gorilla. Nobody questioned why the gorilla had stolen the girl, or indeed why a gorilla would be called Donkey in the first place. The technology was limited. It was the best we had.
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